Offense

Key philosophies for this offensive system.

1. The system must put the offensive unit is position to succeed against teams that are more talented.

The value of an offensive system shouldn’t be judged by success against teams you are “suppose” to beat but against teams that are bigger, faster, and more talented.

2. Control the clock with the ability to quick strike at any time

A strong run game is a defenses best friend but it shouldn’t come at the expense of creating big plays

3. Use formation and motions to create leverage , box advantages, and mismatches

Related to principle #1 – offensive plays should be flexible to run out of various formations and motions. High value is put on formation and motions versus a lot of plays to create advantages against the defense.

4. While maintaining its core values the system must easily adjust to personnel, game plans , and game situations.

Week to week game plans must adapt to the strengths and weakness of the opponent. It should be easy to make play improvements without confusing the players. This flexibility should also include game time adjustments.

5. All design should be centered around the offensive line.

From pass pro to run schemes, if you can’t protect, or create running lanes – no amount of creative play design or play calling will make up for poor line play. The system should be designed to maximize the abilities of average lineman versus dependent on size and dominance. This goes back to philosophy #1.

6. The system is only as good as your second string quarterback.

If your system is dependent on the arm, legs or mind of your starting quarterback then you no longer have a system but a playbook geared towards one player.

In Action (Run Game)

Game clips

In Action (Pass Game)

Game clips

Formation and Motions

While centered on 11 personnel, these concepts can be run with 21, 12 and empty personnel.

Run Game

Based on philosophy #1 the goal is to use double teams and leverage to create horizontal movement on the defensive line to create running lanes. While vertical push is more desirable its not realistic when facing better defensive fronts. Our main concepts are:

  1. Outside zone (mid-zone)
  2. Lead Inside Zone (from I, wing or motion)
  3. Counter
  4. Belly

Pass Game

The goal is to stretch the defensive vertically [ideally to get them in a 2 shell for a more efficient run game] and then hitting routes underneath. The route tree is used extensively so combinations can be varied week to week or even during the game. Named routes are also used for base combos.

  • Quick Game (Louie/Ringo)
  • 5 step Game (London/Rome)
  • Playaction (Lex/Rage)

Other

Below explains how plays calls, cadence and checks work on this system. A play call sheet is included to see how its all organized for game day.